Mitä yhteistä on Bakemonogatarilla ja Duke Nukem Foreverilla
Kirjoittaja: Tsubasa, aiheet: animaatiokulttuuri, teollisuus
Moni teistä varmasti tietää pelin nimeltä Duke Nukem Forever, tai on ainakin kuullut siitä.
Kyseessähän oli jatko-osa yhdelle 90-luvun suosituimmista PC-peleistä, joka kuitenkin lillui kehityslimbossa 12 vuoden ajan – kunnes töpseli lopulta kiskaistiin irti vuonna 2009. Wired julkaisi viime joulukuussa pitkän ja kiehtovan artikkelin aiheesta, joka kannattaa lukea vaikka itse peli ei kiinnostaisikaan.
After a year and a half of work, Duke Nukem 3D was released online in January 1996.
Sales were explosive. The game was addictively fun and crammed with racy humor, including strippers you could tip (at which point they’d flash their pixelated boobs) and mutant pigs dressed in LAPD-like uniforms. Critics went fairly mad with praise. In most games, the world was static, but Duke Nukem players could interact with objects — they could get Duke to play pool or admire himself in a mirror (“Damn, I’m looking good!” he’d say). The title sold about 3.5 million copies, making Miller and Broussard straightforwardly wealthy.
In April 1997, Broussard announced a follow-up: Duke Nukem Forever, which he promised would outdo the original in humor, interactivity, and fun. The firm set no formal deadline, but Miller predicted the game would be out within about a year, “well before” Christmas 1998. “We see Duke Nukem as a franchise that will be around 30 years from now, like James Bond,” Miller told a gaming site. Broussard compared Duke to Nintendo’s Mario — a character that would star in title after title, year after year.
But the cycle that would demolish Duke Nukem was about to begin.

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